How to implement custom post processing effects into Filament? #7676
Unanswered
Nolram12345
asked this question in
Q&A
Replies: 1 comment 6 replies
-
It's currently not directly possible. You can do it via off screen render targets but it would be best to be able to plug into the frame graph. |
Beta Was this translation helpful? Give feedback.
6 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi there!
For a current project, we are looking to implement 2 custom post processing effects into filament. These are just simple full-screen effects, specifically a light shaft ("godrays") effect, and chromatic aberration.
Is there a framework or other methodology for implementing custom post processing effects into filament?
Beta Was this translation helpful? Give feedback.
All reactions