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I am simulating light propagation from a spot light in filament. My scene may have multiple light sources like this. I would like to get the surface illuminance (in lux) computed by filament.
How should I convert the power parameters of the light for use in ray tracing calculations of the scene?
How to get surface illuminance values?
I would be happy to hear suggestions, if any. Thanks!
This discussion was converted from issue #7823 on May 06, 2024 03:26.
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Good day,
I am simulating light propagation from a spot light in filament. My scene may have multiple light sources like this. I would like to get the surface illuminance (in lux) computed by filament.
How should I convert the power parameters of the light for use in ray tracing calculations of the scene?
How to get surface illuminance values?
I would be happy to hear suggestions, if any. Thanks!
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