Skip to content
This repository has been archived by the owner on Oct 28, 2024. It is now read-only.

Latest commit

 

History

History
8 lines (6 loc) · 284 Bytes

File metadata and controls

8 lines (6 loc) · 284 Bytes

Common Math

math_common contains types that can be used across both GLSL and C++. There is an equivalent math_common in the shader library that defines all of these same types.

This means that struct definitions etc, can be shared between C++/GLSL so long as they use these types.