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checks.md

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Checks

Rule

A Check tests your innate talent and training to overcome a challenge. When asked to make a Check the GM determines the Difficulty, which Attribute applies, and if you are proficient.

Roll a d20 and add your Attribute. And your Proficiency, if you are proficient:

12
+ Attribute + Proficiency
  1. If the total is greater than the Difficulty you succeed
  2. If it is equal to or less you fail
  3. Rolls can be modified by Advantage/Disadvantage

For example, Roche is attempting to lift a carriage trapping an ally. The GM asks him make a Medium (15) Mighty Athletics Check. Roche rolls an 8. His Might is +2, his Proficiency is +2, and he is proficient in Athletics so he gets a total of 12.

He fails the roll, and isn't strong enough to lift the carriage.

8
+2 Cunning +2 Proficiency = 12

Difficulty

Rule

The Difficulty of task is represented by a number. The most common difficulties are as follows:

Description Difficulty
Very easy 5
Easy 10
Medium 15
Hard 20
Very hard 25
Nearly impossible 30