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This is a new action for the context menu of the Assembly window or tab.
This action simply goes to the nearest branch or jump instruction that skips the right clicked MIPS instruction.
This feature can be used to make invulnerability cheats where not only the character does not lose health on hit but he or she also neither shouts nor enters pain animation where the character is uncontrollable until he or she is recovered from the enemy attack by automatically, easily and quickly finding the conditional branch instruction that checks whether or not the character is hurt and then assembling it to unconditional branch via #1063 or with any Memory Editor currently.
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This is a new action for the context menu of the Assembly window or tab.
This action simply goes to the nearest branch or jump instruction that skips the right clicked MIPS instruction.
This feature can be used to make invulnerability cheats where not only the character does not lose health on hit but he or she also neither shouts nor enters pain animation where the character is uncontrollable until he or she is recovered from the enemy attack by automatically, easily and quickly finding the conditional branch instruction that checks whether or not the character is hurt and then assembling it to unconditional branch via #1063 or with any Memory Editor currently.
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