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feedback #1
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do you want the opfor boss to respawn? what would be the victory condition for blufor then? I see how the balancing might need to be changed, but it seems to me we need minor adjustments, not adding complexity to the win conditions. |
would shift dynamics from "kill the boss" to "defuse", which is harder for blufor to achieve. a VIP in heavy fire might again and again lead to sudden/unexpected/unearned wins. i feel like the shift to 7min time to detonation changed dynamics already quite a lot to successful ground attacks. |
Hmmm why then have a boss at all 🤔 we might as well spawn a bunch of satchel charges at the start (with special detonators that allow detonation only after X time or whatever) instead and let opfor figure out for themselves where and what they mean to bomb. otoh that leads to problems when people start to parallel-bomb multiple locations. 😓 |
yes, having the ability locked to one person gives blufor the possibility to concentrate and opfor the necessity to concentrate on specific locations, which we want for highest firefight chances |
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