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["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups; // Initializes the player/client side Dynamic Groups framework and registers the player group
[] call grad_groupsettings_fnc_setGroupSettings;
// add ace interact node for engineers to put their building stuff into
// is centralized
if (player getVariable ["ACE_IsEngineer", 0] > 0) then {