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server.h
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#ifndef __SERVER_H
#define __SERVER_H
#ifndef WIN32
#include <netinet/in.h>
#else
#define VERSION_PORT 8
#endif
#include "cfg.h"
#include "data.h"
#define KBD_RIGHT (1 << 0)
#define KBD_LEFT (1 << 1)
#define KBD_JUMP (1 << 2)
#define KBD_CREEP (1 << 3)
#define KBD_SPEED (1 << 4)
#define KBD_FIRE (1 << 5)
#define KBD_DOWN_LADDER (1 << 6)
#define KBD_JETPACK (1 << 7)
/* item of player list */
struct player
{
struct sockaddr_in address;
char *name;
unsigned char color;
unsigned char health,armor,health_ep;
unsigned int frags;
unsigned int deaths;
unsigned short ammo[ARMS];
unsigned short current_weapon;
unsigned short weapons; /* bitmask of player's weapons */
unsigned long_long last_update; /* last time client sent a packet */
struct /* keyboard status */
{
unsigned char status, weapon;
}keyboard_status;
int id;
struct it* obj; /* pointer to player's hero */
unsigned long invisibility_counter;
unsigned char packet[MAX_PACKET_LENGTH];
unsigned short packet_pos;
signed int current_level;
};
#endif