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6-dof support with Xreal Air 2 Ultra #18

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Kabouik opened this issue Nov 9, 2024 · 5 comments
Open

6-dof support with Xreal Air 2 Ultra #18

Kabouik opened this issue Nov 9, 2024 · 5 comments

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@Kabouik
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Kabouik commented Nov 9, 2024

Xreal Air 2 Ultra support 6-dof, and combined with PhoenixHeadTeacker, it could finally make flight sims with those glasses an experience similar to full-fledged VR headsets. Do you plan on adding support for that in the future?

They even support hand-tracking, but I assume this would require much more development than just adding the extra sensors data for 6-dof.

@Droninator
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I would love this too, I waited for the ultra thinking it was compatible. If you need data or some with an ultra to work with I'd be open to helping in any way I can.

@Kabouik
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Kabouik commented Dec 17, 2024 via email

@pearce31
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pearce31 commented Jan 1, 2025

Just got the ultras be happy to contribute

@Kabouik
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Kabouik commented Jan 2, 2025

I tried using it with my Ultras and unfortunately PhoenixHeadTracker sees no data when I connect. I tried with original Airs too and it worked just fine, so there's clearly something Ultras-related.

Is there anything we can try @iVideoGameBoss, even for just 3-dof? Maybe it's just that the sensors are not named the same way in the Ultras?

@Kabouik
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Kabouik commented Jan 2, 2025

I guess we should do this: https://github.com/iVideoGameBoss/PhoenixHeadTracker?tab=readme-ov-file#you-can-use-phoenix-head-tracker-with-gyro-data-from-other-devices

I have zero experience in building stuff for Windows, but hopefully I can understand how it works later.

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3 participants