You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Oct 11, 2020. It is now read-only.
The proposed solution is as follows: HB grants you an immediate +100 hp – the same as picking up 4 normal health pickups – up to your maxhealth. Simultaneously, your max health is increased by 50. However, this only lasts until you die – at that point it resets to the default 100. If you are able to pick up two health boosts in a row without dying, you will have a max health of 200, but any further consecutive health boosts will only grant the +100 hp, with your max health remaining capped at 200 until you are killed.
Please don't add good first issue as long as it isn't decided.
If we don't even know if we want it, it's really bad to attract newcomers who want to jump into contributing :)
IMHO healthboost is really overpowered, but everybody has the same chance to get one. Some people use timers (like modifying the sound) to get back to it, which can provide unfair advantage.
I like the mechanism proposed above.
This issue belongs to the category of rewarding long playtime during a match, which is unfair to anyone joining later on. While part of the game consists of gathering weapons/ammo and getting stronger, this should only last until you die.
Are there mechanisms proposed to reward longer playtime and sticking through a game related to this issue?
With visual-scripting the map-maker could decide how often the healthboost spawns. The intervals could be irregularly using a timer and a random number generator.
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
http://www.sauerworld.org/qa-would-you-like-eihrul-to-change-the-healthboost/
Does seem to have some support and personally I agree with that change, as I also find healthboost overpowered atm.
The text was updated successfully, but these errors were encountered: