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Creating Main Menu UI #586
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Thank you for moving to do lists out from the wiki. |
I like the sketches :) Main Menu
One solution to avoid this could be to only make the tile selectable in the front page and not its contents. So after selecting the tile the new window opens and one can do the specific actions there. Okay, so
Should we maybe put I see that the tiles would not look as well arranged as they do in your sketch when moving "Multiplayer" to the top :D maybe we could split "Multiplayer" up or make the UI hookable for modules? So one person could add a "favorite server" section while the other has a "lastly edited maps" section in the main menu page after downloading an UI addon? (Hm, the problem whether the tiles should have individually clickable content arises here again..) ServerbrowserVery cool! Really good solution especially for seeing who is playing on a particular server. Once I made a mod which had a server preview. It appeared as extra menu after selecting a server. After seeing the scoreboard one could choose whether to connect to the server or not. Looking back I think this had some flaws in regards of steering the user to do the thing we want him to. Firstly I often didn't join a server, since I already knew everything happening there and was only connecting if it was really appealing to me, which was manifesting habits. Secondly most of the time the relevant piece of information was "is someone playing I know"/"are enough players of another clan playing to ask for a war"/"..for a duel" or such stuff. I think people would love it if we could make it adjustable which list to show by default (favorites, clan, friends, all). Is My two cents contain some not too thought-through ideas, so finding solutions for all that isn't the target :D I like the concepts :) This is really a major upgrade to the old UI design! |
Thanks for the feedback. I very much appreciate it. Main MenuThe idea was to support having quick access to relevant information - e.g. your first three favorite servers you can quickly connect to, without needing to browse. Or if you are new and have no favorites - show the most played or random servers with players. Since we also want a match-making service, this could be the best place to offer a "quick play" button or similar. Of course, every tile would be clickable either through the heading. I just fear that people do not realize that, hence I added a "browse all servers" button, so you still know that you can get there. CustomizingYou could customize each tile by setting e.g. "show me favorite servers" or "show me most empty/full servers" + Amount. AccountMaybe we can find a better naming for this. Some features like setting a name, playermodel or faving a server can be possible for both player types. The only difference is, that the information is stored locally on the computer instead of our databases. So, maybe a better wording could be "Player" or "You" or "Profile" CommunityMy first intention was to put content created by the community here, but we might as well display communities (clans) there. Also, if you are in one or multiple clans, you could quickly see who is online. This could also be a great place to stick clan news there. Maybe we can split this into two. One is for global community stuff (content, organized events like leagues) and one for local community (clan). MissionYes I agree - this should not be the most prominent part of the game. Mission is also the wrong wording here I assume. I wanted to avoid saying "Singleplayer". I think it is very preferable to get a first time lesson to get an overview for the features of the game. Factorio does a great job of having ingame tutorials. You can pick from a library of tutorials, where you are put in a separate world with an interactive guide to learn a specific task. This is related to #257. We could either split this into two, or have the first-time tutorial there, when you are new. Otherwise, if you finished it, you can choose from content to play alone (as the tiles main action). Of course, you can always skip to any specific content by clicking on "mission" (or whatever we call it) directly. I love where this is going, we have yet to define many details of how we want players to interact with the game :) |
Hm, when a player opens "Community" they would do it because of independent reasons (same for account).
Sorry for duplicating that, I see you have written it similarly in the wiki. It is important to me that we find the right balance between socializing and curiosity. We want people to be open to new stuff. How could we subtly encourage them to do that? I'll open another issue later whether we want to steer that and if yes in which dimension.
I fear the same :D I posted a note on #257 that it is imo not the only way to let people train offline first. |
This issue contains the next discussion for planning the next steps of the main menu (including the settings)
The main document to work with is here: https://github.com/inexorgame/inexor-core/wiki/Main-Menu-UI.
To contribute, please discuss your concerns or questions here in this issue. Otherwise you can add your ideas.
Current tasks:
Roadmap:
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