-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathCultivation-Way-Core.csproj
89 lines (81 loc) · 3.97 KB
/
Cultivation-Way-Core.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>12</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<OutputType>Library</OutputType>
<RootNamespace>Cultivation_Way</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>一米_中文名</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3"/>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NML\Assemblies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NML\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\worldbox_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>..\..\worldbox_Data\Managed\DOTween.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zlib.CF">
<HintPath>..\..\worldbox_Data\Managed\Ionic.Zlib.CF.dll</HintPath>
</Reference>
<Reference Include="NeoModLoader">
<HintPath Condition="Exists('..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader_memload.dll')">..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader_memload.dll</HintPath>
<HintPath Condition="Exists('..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader.dll')">..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader.dll</HintPath>
</Reference>
<Reference Include="Purchasing.Common">
<HintPath>..\..\worldbox_Data\Managed\Purchasing.Common.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Chinese_Name\Chinese_Name.csproj"/>
</ItemGroup>
<ItemGroup>
<Compile Remove="GameResources\**"/>
<EmbeddedResource Remove="GameResources\**"/>
<None Include="GameResources\**"/>
</ItemGroup>
<ItemGroup>
<Content Include=".github\ISSUE_TEMPLATE\bug-report-en.yaml"/>
<Content Include=".github\ISSUE_TEMPLATE\bug-report-zh.yaml"/>
<Content Include=".github\ISSUE_TEMPLATE\feature_request.md"/>
</ItemGroup>
</Project>