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CommandLine.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
namespace MinecraftLaunching
{
public class CommandLine
{
/// <summary>
/// Gets the version of the Minecraft instance linked in this command.
/// </summary>
public string Version {
get
{
return version;
}
}
private string version;
/// <summary>
/// Gets the credentials (see UserCredentials) of the user which'll be linked in this command
/// </summary>
public UserCredentials Credentials
{
get
{
return credentials;
}
}
private UserCredentials credentials;
/// <summary>
/// Gets the amount of ram that will be dedicated to Minecraft. This is the -Xms argument.
/// </summary>
public int StartingRamAmount
{
get
{
return startingRamAmount;
}
}
private int startingRamAmount = 512;
/// <summary>
/// Gets the amount of ram that will be dedicated to Minecraft. This is the -Xmx argument.
/// </summary>
public int MaximumRamAmount
{
get
{
return maximumRamAmount;
}
}
private int maximumRamAmount = 2048;
/// <summary>
/// Gets the maximum amount of ram that will be dedicated to Minecraft. This is the -Xmn argument.
/// </summary>
public int HeapSize
{
get
{
return heapSize;
}
}
private int heapSize = 512;
/// <summary>
/// Gets the -Dos.name string that will be sent to the command.
/// </summary>
public string OsName
{
get
{
return osName;
}
}
private string osName;
/// <summary>
/// Gets the -Dos.version string that will be sent to the command.
/// </summary>
public string OsVersion
{
get
{
return osVersion;
}
}
private string osVersion;
/// <summary>
/// Gets the path that contains the libraries (natives) that will be sent ti the command.
/// </summary>
public string LibraryPath
{
get
{
return libraryPath;
}
}
private string libraryPath;
/// <summary>
/// Gets a list of all the libraries that will be sent after the -cp argument.
/// </summary>
public List<string> LibraryFiles
{
get
{
return libraryFiles;
}
}
private List<string> libraryFiles;
/// <summary>
/// Gets the main class that will be sent to the command.
/// </summary>
public string MainClass
{
get
{
return mainClass;
}
}
private string mainClass;
/// <summary>
/// Gets the minecraft arguments (the line in the .JSON file of the selected version).
/// </summary>
public string MinecraftArguments
{
get
{
return minecraftArguments;
}
}
private string minecraftArguments;
/// <summary>
/// Gets the game path. By default, %appdata%/.minecraft.
/// </summary>
public string GamePath
{
get
{
return gamePath;
}
}
private string gamePath;
/// <summary>
/// Gets the java path.
/// </summary>
public string JavaPath
{
get
{
return javaPath;
}
}
private string javaPath;
/// <summary>
/// Gets the asset index. Automatically retrieved.
/// </summary>
public string AssetIndex
{
get
{
return assetIndex;
}
}
private string assetIndex;
/// <summary>
/// Gets the assets. Automatically retrieved.
/// </summary>
public string Assets
{
get
{
return assets;
}
}
private string assets;
/// <summary>
/// I don't really know what is this, but it modify the string at the bottom of the main screen.
/// I think it is for developping purposes.
/// You cant set every string you want, as "Hey" or "My Custom Minecaft".
/// I recommand let it blank.
/// </summary>
public string VersionType
{
get
{
return versionType;
}
set
{
versionType = value;
}
}
private string versionType;
// Other variables
private string versionFilePath;
private string versionFile;
public CommandLine(string version, UserCredentials credentials, string natives, int defaultRam, int maximumRam, int heapSize, string versionType) :
this(version, credentials, natives)
{
this.startingRamAmount = defaultRam;
this.maximumRamAmount = maximumRam;
this.heapSize = heapSize;
this.versionType = versionType;
}
public CommandLine(string version, UserCredentials credentials, string natives, int defaultRam, int maximumRam, string versionType) :
this(version, credentials, natives)
{
this.startingRamAmount = defaultRam;
this.maximumRamAmount = maximumRam;
this.versionType = versionType;
}
public CommandLine(string version, UserCredentials credentials, string natives, int defaultRam, int maximumRam) :
this(version, credentials, natives)
{
this.startingRamAmount = defaultRam;
this.maximumRamAmount = maximumRam;
}
public CommandLine(string version, UserCredentials credentials, string natives, string versionType) :
this(version, credentials, natives)
{
this.versionType = versionType;
}
public CommandLine(string gamePath, string version, UserCredentials credentials, string natives) :
this(version, credentials, natives)
{
this.gamePath = gamePath;
}
public CommandLine(string version, UserCredentials credentials, string natives)
{
// Defining the variables
this.version = version;
this.credentials = credentials;
this.libraryPath = natives;
if (this.gamePath == null)
this.gamePath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + @"\.minecraft";
this.versionFilePath = this.gamePath + String.Format(@"\versions\{0}\{0}.json", this.version);
// Checks if the version file exists.
if (!File.Exists(versionFilePath))
{
Console.WriteLine("The JSON file for Minecraft {0} could not be find. Please verify the version and your installation of Minecraft.", version);
return;
}
// Reads the file
this.versionFile = File.ReadAllText(this.versionFilePath);
JSON.Json = this.versionFile;
// Getting the settings
this.libraryFiles = JSON.GetLibraries();
this.minecraftArguments = JSON.GetMinecraftArguments();
this.assets = JSON.GetAssets();
this.assetIndex = JSON.GetAssetIndex();
this.mainClass = JSON.GetMainClass();
this.osName = OS.GetOSName();
this.osVersion = OS.GetOSVersion();
this.javaPath = OS.GetJavaInstallationPath();
}
/// <summary>
/// Return the command line.
/// </summary>
/// <param name="onlyArguments">If it is set to true, there will only be the arguments, and not the java executable.</param>
/// <returns></returns>
public string GetCommandLine(bool onlyArguments)
{
string command = null;
if (!onlyArguments)
command += String.Format(@"{0}\java.exe ", javaPath);
command += String.Format(@"-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump ");
command += String.Format(@"-Xms{0}M ", this.startingRamAmount);
command += String.Format(@"-Xmx{0}M ", this.maximumRamAmount);
command += String.Format(@"-XX:+UseConcMarkSweepGC ");
command += String.Format(@"-XX:+CMSIncrementalMode ");
command += String.Format(@"-XX:-UseAdaptiveSizePolicy ");
command += String.Format(@"-Xmn{0}M ", this.heapSize);
command += String.Format(@"-Dos.name=""{0} - Dos.version = {1}"" ", this.osName, this.osVersion);
command += String.Format(@"-Djava.library.path=""{0}"" ", this.LibraryPath);
command += String.Format(@"-cp ");
// Adding all libraries
foreach (string library in this.libraryFiles)
command += String.Format("\"{0}\\libraries\\{1}\";", this.gamePath, library);
command += String.Format(@"""{0}\versions\{1}\{1}.jar"" ", this.gamePath, version);
command += String.Format(@"{0} ", this.mainClass);
command += String.Format(@"{0} ",
this.MinecraftArguments
.Replace("${auth_player_name}", this.credentials.Name)
.Replace("${version_name}", this.version)
.Replace("${game_directory}", String.Format("\"{0}\"", this.gamePath))
.Replace("${assets_root}", String.Format("\"{0}\\assets\"", this.gamePath))
.Replace("${assets_index_name}", this.assetIndex)
.Replace("${auth_uuid}", this.credentials.UUID)
.Replace("${auth_access_token}", this.credentials.AccessToken)
.Replace("${user_type}", "mojang")
.Replace("${user_properties}", "{}")
.Replace("${version_type}", String.Format("\"{0}\"", this.versionType))
);
// If no version type, removing the argument in order to remove the / in the main menu
if (this.versionType == null)
command = command.Replace("--versionType", null);
return command;
}
/// <summary>
/// Run an instance of Minecraft.
/// </summary>
/// <returns></returns>
public void Run()
{
this.Run(null);
}
/// <summary>
/// Run an instance of Minecraft.
/// </summary>
/// <param name="stream">The StreamWriter to return the console.</param>
/// <returns></returns>
public void Run(StreamWriter stream)
{
this.Run(stream, true);
}
/// <summary>
/// Run an instance of Minecraft.
/// </summary>
/// <param name="stream">The StreamWriter to return the console.</param>
/// <returns></returns>
/// <param name="log">If False, the output will not be written in the console.</param>
public void Run(StreamWriter stream, bool log)
{
Process Minecraft = new Process
{
StartInfo = new ProcessStartInfo
{
FileName = "java",
Arguments = this.GetCommandLine(true),
UseShellExecute = false,
RedirectStandardOutput = true,
CreateNoWindow = true
}
};
Minecraft.Start();
while (!Minecraft.StandardOutput.EndOfStream)
{
string line = Minecraft.StandardOutput.ReadLine();
if (stream != null)
{
stream.WriteLine(line);
if (log)
Console.WriteLine(line);
}
else
{
Console.WriteLine(line);
}
}
if (stream != null)
stream.Dispose();
}
}
}