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What if extended is played on LAN scale by couple of friends say, 2 hours a day? It might quickly get boring without time warp, so here is my idea:
Time warp voting screen! Everyone can set warp time period (years, months, hours etc.) with warp multiplier, and then start petition. Then warp automatically happens for said period and multiplier.
To be fair, every company should vote. Since warp period is defined, voting can happen asynchronously, proving itself useful even for big online servers.
The text was updated successfully, but these errors were encountered:
I should note that I am unlikely to have time to prioritise implementing such a feature for the foreseeable future as there is an extremely large queue of higher priority features at present.
If you would like to write the code for this yourself, I should be happy to integrate it if it is robust, maintainable and does not cause any undesirable effects (providing that it be possible for a server administrator to disable it).
I presume that one would implement it using the existing fast-forward functionality? Note that this may be difficult in itself, since, on larger games, the fast-forward speed is not much more than normal speed in any event because of the computational intensity of Simutrans-Extended.
What if extended is played on LAN scale by couple of friends say, 2 hours a day? It might quickly get boring without time warp, so here is my idea:
Time warp voting screen! Everyone can set warp time period (years, months, hours etc.) with warp multiplier, and then start petition. Then warp automatically happens for said period and multiplier.
To be fair, every company should vote. Since warp period is defined, voting can happen asynchronously, proving itself useful even for big online servers.
The text was updated successfully, but these errors were encountered: