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Unity2018.3拉取master最新代码build resouce报了2个错 #61

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tooodooo opened this issue Dec 28, 2018 · 2 comments
Open

Unity2018.3拉取master最新代码build resouce报了2个错 #61

tooodooo opened this issue Dec 28, 2018 · 2 comments

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@tooodooo
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tooodooo commented Dec 28, 2018

已重新 Lua->clear wrap files

Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_LightWrap.cs(95,8): error CS1061: 'Light' does not contain a definition for 'SetLightDirty' and no accessible extension method 'SetLightDirty' accepting a first argument of type 'Light' could be found (are you missing a using directive or an assembly reference?)

Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_QualitySettingsWrap.cs(1107,4): error CS0200: Property or indexer 'QualitySettings.streamingMipmapsRenderersPerFrame' cannot be assigned to -- it is read only

重新gen basetype wrap还会有下边这个错:
Assets\LuaFramework\ToLua\BaseType\System_TypeWrap.cs(2302,19): error CS1061: 'Type' does not contain a definition for 'IsSZArray' and no accessible extension method 'IsSZArray' accepting a first argument of type 'Type' could be found (are you missing a using directive or an assembly reference?)

@zerospace007
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QualitySettings和Light不要导出即可

@wawo00
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wawo00 commented Jul 19, 2021

QualitySettings和Light不要导出即可 ,怎么配置呢?

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