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Curses Should Auto Fire Back (Should be a Cost to Cursing) #1231
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---or you being born near them." Totally forgot that he actually said that. So yeah, effectively the current system is just not at all doing what it is intended to do, in Jason's own words. |
No, otherwise people wouldn't curse and griefers might run rampant. The other answer is having people just kill the griefer repeatedly when they pop up which causes drama and newbies cursing anyone who kills anyone (even if it is completely justified). The curse is to punish the person that did the bad thing from coming back into that town to do bad thing again, not to punish the people reporting said person who did bad thing too. |
Jason wanted us to moderate ourselves basically so he can be more hands-off on the issue. Sometimes he needs to take a long break and doesn't want to look into every case of bad behavior. Also there is the issue of taking away a game someone paid for, so he made Donkey Town to let the bad actors still play with the mechanics of the game if they want, even if society has determined it is better for their survival to keep them away. |
But that's not what he said, he literally said it's a way to say you don't want to play with another player, and you likewise shouldn't be able to play near them.
And who gets to make that determination? The use of a curse literally in NO WAY predicts whether or not it was used on someone who actually did a bad thing. More often I've seen them just get flung around over little dramas that pop off over berry munching or wall building. |
Just going to add more Jason quotes here from the trust update "The curse system is great, insofar as it allows you to say, "I don't want to play near this person anymore," and have your wishes respected. Each person gets to decide what counts as "unacceptable" on their own, without needed consensus from others. Maybe one person doesn't like swearing, and another person doesn't like berry munching, and a third person really hates bossy players. Some people might like the drama of a murder or theft, while others might hate it. Curses allow us to avoid defining global behavior rules that must satisfy everyone." "You will then see "+" symbols around their speech, and this effect persists across lives, with no time limit. This doesn't allow you to track specific players across lives, but rather shows you the growing group of players that you generally trust." |
'A curse is a mechanism by which you can say, "I don't want to play with this person anymore."'- Jason
If this is in fact the purpose of the system, then when you curse someone, they should automatically curse you back, without even the cost of a token.
I think it is prema faci that everyone who has paid for the product has the right to enjoy the game in full - meaning not in donkeytown.
If you REALLY don't want to play with someone, then YOU should have to accept the consequences of that decision, ie this decision should NOT override a paying customer's right to play.
People curse for silly reasons because there is NO COST to do so. If cursing a player results in an automatic curse back, people will be less likely to use and or abuse the system.
Sneak cursing a player (off screen) is tantamount to abusing the system. You are adding a token with potentially NO REASON, and at NO COST while preventing the other player from even knowing this happened or being able to curse back.
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