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Sprinkler Tracking #458
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that's a great idea! Very interesting, let me see if I understand what you mean:
did I get that right? |
Yes, that's exactly what I mean! By adding an optional entity for each zone and updating the bucket based on throughput and activation duration, the integration would become more accurate and efficient. The bucket would be adjusted according to the calculation of millimeters of water replenished by the irrigation. This would account for both automatic and manual irrigation, making the system more reliable.Thank you for considering this idea. As I'm not familiar with the development of integrations, I wasn't sure if this was feasible |
This would solve my problems with an unrealiable water resource. My only source is a tank, which could be empty, meaning the sprinkler is activated, power is given to the pump, but the pump's floater is not high enough to allow the pump to run. I have an entity in Home Assistant that checks the power consumption of the pump and the switch for the sprinkler, if both are valid, then I consider the sprinkler to be actually working. It's a binary sensor, so if you implement this change (which would be a very good addition), don't limit it to switches or input_boolean, please. Discussed in #510 |
@dadino sounds like you'd need the ability to specify multiple entities or would you be able to wrap them into one? |
I'd just need one. Even if I had multiple (which some people might use), I could just create a group helper. It's just an on/off sensor, groups are easy for those. |
I would like to propose an idea.
Would it be possible to include the entity of the respective sprinklers for each zone? This way, the integration could track the seconds each zone is irrigated and update the bucket accordingly. This could avoid the need to reset the bucket and also account for any manual activations of individual zones.
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