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<!DOCTYPE html>
<html>
<head>
<meta property="og:description" content="A literate program in the rhipy repository." />
<meta name="description" content="A literate program in the rhipy repository." />
<meta name="author" content="Nathan 'jesterKing' Letwory">
<link rel="stylesheet" type="text/css" href="./style.css">
</head>
<body>
<h1>Literate Programming</h1>
<p>This site collects scripts and programs I have written using my
<a href="https://marketplace.visualstudio.com/items?itemName=jesterking.literate">Literate
Programming</a>
extension for Visual Studio Code. The extension is still in its early versions, but
quite usable.</p>
<p>To learn more about this paradigm you can start with the Wikipedia
article on <a href="https://en.wikipedia.org/wiki/Literate_programming">Literate Programming</a>.</p>
<h1>Rhino Python Scripts</h1>
<ul>
<li><a href="create_specific_rendermaterial.html">Create a specific material</a></li>
<li><a href="create_doublesided_rendermaterial.html">Create a double-sided material</a>, an adaptation of the <code>create_specific_rendermaterial</code> script</li>
<li><a href="create_pbr_material_with_textures.html">Create a PBR material with texture</a></li>
<li><a href="select_object_tweak_texture_mapping.html">Retrieve and tweak a RenderTexture</a></li>
<li><a href="change_texture_filepath.html">Change texture filepath</a></li>
<li><a href="inspect_rendermaterial_parameters.html">Inspect RenderMaterial Parameters by code</a></li>
<li><a href="evaluate_exr_texture.html">Using RDK to evaluate an EXR file</a></li>
<li><a href="create_decal.html">Creating a decal</a></li>
<li><a href="create_hdri_environment.html">Create an HDRi environment</a></li>
</ul>
<script type="module">
import mermaid from 'https://cdn.jsdelivr.net/npm/mermaid@10/dist/mermaid.esm.min.mjs';
</script>
</body>
</html>