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ChangeLog
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0.6.6 unreleased
OS X Makefile
0.6.5
some game script missing features implemented
fix crash on Ubuntu when trading Bag End Key to Lobelia
0.6.4
up to five savegames
fixes in game script interpreter
Amiga OS4 port
ability to change character in some dialogs
do not talk to characters that have nothing to tell
time compression
in game help
quest failed dialog implemented
other minor GUI improvements
data paths renamed to lotr
build system clean up
0.6.3
coding style fixes
command spot listings in wizard mode
gui tweaks (large screens)
fix goto command to different spot
0.6.2
coding style fixes
fixed python scripting
0.6.1
improved python scripting
TTT compiles again
0.6.0
python scripting support started
0.5.11
title changed to tile
0.5.10
cd version support
#include<SDL.h> added to lord.c (OS X compile fix)
USE command renamed to ACTION command
fixed default answer in npc interaction
reads paragraphs from para.dat if available
fixed questions containing \'
0.5.9
Demo text fix
0.5.8
FotR made again to compile
spot.c: command 3a implemented
0.5.7
map.c: (TTT) gamesaves work in buildings
gui.c: (TTT) book background when changing party
spot.c: (TTT) "You see items here you might use." message implemented
combat.c: enemies can use bows
game.c: recruited characters use their weapons by default
gui.c: (TTT) new/old game dialog
game.c character.c: old games convert
map.c: right bound for building displays
0.5.6
buildings implemented in TTT
0.5.5
experimental support for The Two Towers
cartoon.c: opening cartoon fix
cartoon.c: Fatty Bolger cartoon fix via dirty hack
0.5.4
Game save/load fix
various small bugfixes
firing with bow implemented
demo fixes
0.5.3
After-death dialog implemented
Trade The Ring bug fixed
do not switch cwd to $HOME/.lord/
map.c: map_character_move: direction fix
0.5.2
map.c: pits made impassable
spot.c: use command length fixed
gui.c: USE_QUESTION bug fixed (Rayf Brogan bug)
spot.h, gui.c: SPOT_USE_BUY implemented (Bill Fernys pony)
spot.c: unknown parameter in NPC_ENEMY doesn't taken as health anymore
characater.c: Bilbo made recruitable
game.c: saving game registers implemented
spot.c: OBJECT_DEC implemented (Black cloacks subquest now works)
combat.c: tentacles fixed
combat.c: bonuses for magic weapons
map.c: fixed bug when attacking non-enemies during combat
character.c: name changes fix
map.c, game.c: savegame bug fixed
0.5.1
spot.c: spot_change_stat: fixed changing of luck and endurance
combat skills taken in account during combat
spot.c: command 0x21 implemented
map.c: lava animations
savegames in XML format
gui.c: trade item fix
map.c: day/night changes fixed