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combat.h
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/****************************************************************************
combat.h
combat system
Lord of the Rings game engine
Copyright (C) 2003 Michal Benes
Lord of the Rings game engine is free software;
you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this code; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _COMBAT_H
#define _COMBAT_H
#include "character.h"
/* start combat */
extern void combat_start(void);
/* genocide monsters */
extern void combat_genocide(void);
/* add new enemy -- returns new id */
extern int combat_enemy(Character *character, int x, int y, int dir,
int map_id);
/* return enemy */
extern Character *combat_get_enemy(int id);
/* is combat mode? */
extern int combat_get_mode();
/* combat mode frame */
extern int combat_frame();
/* combat character finished turn */
extern void combat_character_finished();
/* character attack another character */
extern void combat_attack(Character *who, Character *whom);
/* get enemies in bow range */
extern int combat_in_bow_range(Character *character, int codes[10]);
/* proceed all combat frames */
extern void combat_proceed_frames(void);
#endif /* _COMBAT_H */