-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy pathplayav.c
103 lines (60 loc) · 1.7 KB
/
playav.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
/****************************************************************************
av_play.c
av file player
Lord of the Rings game engine
Copyright (C) 2004 Michal Benes
Lord of the Rings game engine is free software;
you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this code; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#include <SDL.h>
#include "lotr.h"
#include "lotr_sdl.h"
#include "av.h"
#include <string.h>
#include <stdlib.h>
int initlevel;
/*
quit system
*/
void
AV_Close(void)
{
if (initlevel-- >= 1)
lotr_system_close();
}
void
AV_Init(void)
{
initlevel = 0;
/* Clean up on exit */
atexit(AV_Close);
lotr_system_init();
initlevel++;
}
int
main(int argc, char *argv[])
{
int i;
AV_Init();
if (argc != 2) {
printf("Usage: av_play <av file>\n");
return 1;
}
for (i = strlen(argv[1]); i > 0; --i)
if (argv[1][i] == '.') {
argv[1][i] = 0;
break;
}
av_play(argv[1]);
return 0;
}