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playcartoon.c
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/****************************************************************************
cartoon_play.c
cartoon player
Lord of the Rings game engine
Copyright (C) 2003 Michal Benes
Lord of the Rings game engine is free software;
you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this code; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#include <SDL.h>
#include "lotr.h"
#include "lotr_sdl.h"
#include "cartoon.h"
#include "sound.h"
#include <string.h>
#include <stdlib.h>
int initlevel;
/*
quit system
*/
void
Cartoon_Close(void)
{
if (initlevel-- >= 2)
sound_close();
if (initlevel-- >= 1)
lotr_system_close();
}
void
Cartoon_Init(void)
{
initlevel = 0;
/* Clean up on exit */
atexit(Cartoon_Close);
lotr_system_init();
initlevel++;
sound_init();
initlevel++;
}
int
main(int argc, char *argv[])
{
int i;
Cartoon_Init();
if (argc != 2) {
printf("Usage: cartoon_play <cartoon>\n");
return 1;
}
for (i = strlen(argv[1]); i > 0; --i)
if (argv[1][i] == '.') {
argv[1][i] = 0;
break;
}
play_music();
cartoon_play(argv[1]);
return 0;
}