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Hi,
I've just caught why text behaved weirdly : the $timeout between slices was based on the NEXT slice of text instead of the current one.
Here is a proper chunk to be put in Game Service for delay :
get delay() { return this.readingTime; }
The text was updated successfully, but these errors were encountered:
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Hi,
I've just caught why text behaved weirdly : the $timeout between slices was based on the NEXT slice of text instead of the current one.
Here is a proper chunk to be put in Game Service for delay :
The text was updated successfully, but these errors were encountered: