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jg-hub-ui.lua
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local WindUI = loadstring(game:HttpGet("https://tree-hub.vercel.app/api/UI/WindUI"))()
local Window = WindUI:CreateWindow({
Title = "JG Hub", -- UI Title
Icon = "door-open", -- Url or rbxassetid or lucide
Author = ".ftgs", -- Author & Creator
Folder = "JG-Hub", -- Folder name for saving data (And key)
Size = UDim2.fromOffset(580, 460), -- UI Size
KeySystem = { -- Creates key system
Key = "1234", -- key
Note = "The Key is 1234", -- Note
URL = "https://github.com/Footagesus/WindUI", -- URL To get key (example: Discord)
SaveKey = true, -- Saves the key in the folder specified above
},
Transparent = true,-- UI Transparency
Theme = "Dark", -- UI Theme
SideBarWidth = 200, -- UI Sidebar Width (number)
HasOutline = true, -- Adds Oultines to the window
})
Window:EditOpenButton({
Title = "Open UI Button",
Icon = "image-upscale", -- New icon
CornerRadius = UDim.new(0,10),
StrokeThickness = 3,
Color = ColorSequence.new(
Color3.fromHex("FF0F7B"),
Color3.fromHex("F89B29")
)
})
-- Tabs
--- Section for Tabs
local MainTab = Window:Tab({
Title = "Main",
Icon = "house",
})
Window:SelectTab(1)
local EmptyTab = Window:Tab({
Title = "Empty Tab",
Icon = "frown",
})
local EmptyTab2 = Window:Tab({
Title = "Tab Without icon",
})
local NotificationTab = Window:Tab({
Title = "Notification Tab",
Icon = "bell",
})
local BlockedElementsTab = Window:Tab({
Title = "Blocked Elements",
Icon = "rbxassetid://120011858138977",
})
local Divider = Window:Divider()
local TabWithNewIcon = Window:Tab({
Title = "Tab with new Icon",
Icon = "book-user",
})
local Divider = Window:Divider()
local WindowTab = Window:Tab({
Title = "Window and File Configuration",
Icon = "settings",
})
local CreateThemeTab = Window:Tab({
Title = "Create theme",
Icon = "palette",
})
local Divider = Window:Divider()
for i=1, 20 do
Window:Tab({
Title = "Just An Empty Tab",
Image = "grid"
})
end
-- Main Tab
MainTab:Section({
Title = "Big section!",
TextSize = 22,
})
MainTab:Section({
Title = "Section Left",
TextXAlignment = "Left"
})
MainTab:Section({
Title = "Section Center",
TextXAlignment = "Center"
})
MainTab:Section({
Title = "Section Right",
TextXAlignment = "Right"
})
MainTab:Section({ Title = "Paragraphs" })
local Paragraph1 = MainTab:Paragraph({
Title = "Paragraph",
Desc = "Paragraph Content \nAnd second line",
})
local Paragraph = MainTab:Paragraph({
Title = "Paragraph without content",
})
local Paragraph2 = MainTab:Paragraph({
Title = "Paragraph with Lucide icon.",
--Desc = "Paragraph With Lucide icon.",
Image = "frown"
})
local Paragraph3 = MainTab:Paragraph({
Title = "Paragraph with URL image.",
--Desc = "Paragraph With Lucide icon.",
Image = "https://images.opencollective.com/lucide-icons/9fe79a6/logo/256.png"
})
local Paragraph4 = MainTab:Paragraph({
Title = "Paragraph with rbxassetid:// image and ImageSize=20",
Desc = "BHub is my unsuccessful project",
Image = "rbxassetid://13899223441",
ImageSize = 20,
})
local Paragraph5 = MainTab:Paragraph({
Title = "Paragraph with Buttons",
Buttons = {
{
Title = "Button 1",
Callback = function() print("hi") end
},
{
Title = "Button 2",
Callback = function() print("hi 2") end
}
}
})
local Paragraph6 = MainTab:Paragraph({
Title = "Paragraph with Buttons and Image",
Image = "car",
Buttons = {
{
Title = "Button 1",
Callback = function() print("hi") end
},
{
Title = "Button 2",
Callback = function() print("hi 2") end
},
{
Title = "Button 3",
Callback = function() print("hi 2") end
}
}
})
MainTab:Section({ Title = "Code" })
MainTab:Code({
Title = "main.lua",
Code = [[-- This is a simple Lua script
local message = "hi"
print(message)
-- Condition check
if message == "hi" then
print("Hello, world!")
end
local function pisun(a,b)
return print(a,b)
end
pisun("hello", "world")]],
})
MainTab:Code({
Title = "Example.lua",
Code = [[local WindUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Footagesus/WindUI/refs/heads/main/dist/main.lua"))()
local Window = WindUI:CreateWindow({
Title = "WindUI Library", -- UI Title
Icon = "image", -- Url or rbxassetid or lucide
Author = ".ftgs", -- Author & Creator
Folder = "CloudHub", -- Folder name for saving data (And key)
Size = UDim2.fromOffset(580, 460), -- UI Size
KeySystem = { -- Creates key system
Key = "1234", -- key
Note = "The Key is 1234", -- Note
URL = "https://github.com/Footagesus/WindUI", -- URL To get key (example: Discord)
SaveKey = true, -- Saves the key in the folder specified above
},
Transparent = true,-- UI Transparency
Theme = "Dark", -- UI Theme
SideBarWidth = 170, -- UI Sidebar Width (number)
HasOutline = true, -- Adds Oultines to the window
})
]],
})
Paragraph1:SetTitle("New Title!")
Paragraph1:SetDesc("New Description!")
MainTab:Section({ Title = "Buttons" })
local Dialog = Window:Dialog({
Title = "Dialog haha",
Content = "Dialog Content",
Buttons = {
{
Title = "Confirm",
Callback = function()
print("confirm")
end
},
{
Title = "Cancel",
Callback = function()
print("cancel")
end
},
{
Title = "Idk",
Callback = function()
print("idk")
end
}
}
})
local Button = MainTab:Button({
Title = "Button Main",
Desc = "Button Desc",
Callback = function()
Dialog:Open()
end,
})
local ButtonClose = MainTab:Button({
Title = "Button Main Close Window",
Callback = function()
Window:Close():Destroy()
end,
})
MainTab:Section({ Title = "Toggles" })
local Button = MainTab:Toggle({
Title = "Toggle Main",
Callback = function(state)
print(state)
end,
})
local Button = MainTab:Toggle({
Title = "Toggle Main",
Desc = "Toggle Desc Main",
Value = true,
Callback = function(state)
if state then
print("True State")
else
print("False State")
end
end,
})
MainTab:Section({ Title = "Sliders" })
local Slider = MainTab:Slider({
Title = "Slider FieldOfView",
Step = 1,
Value = {
Min = 20,
Max = 120,
Default = 70,
},
Callback = function(value)
game.Workspace.Camera.FieldOfView = value
end
})
local Slider = MainTab:Slider({
Title = "Slider Main FieldOfView",
Desc = "Slider Main Desc",
Step = 1,
Value = {
Min = 16,
Max = 500,
Default = 16,
},
Callback = function(value)
game.Workspace[game.Players.LocalPlayer.Name].Humanoid.WalkSpeed = value
end
})
MainTab:Section({ Title = "Keybinds" })
local KeybindClicked = false
local Keybind = MainTab:Keybind({
Title = "Keybind Toggle UI",
Desc = "Keybind Toggle UI Desc",
Value = "LeftShift",
CanChange = true,
Callback = function(k)
if not KeybindClicked then
Window:Close()
else
Window:Open()
end
KeybindClicked = not KeybindClicked
end
})
local Keybind = MainTab:Keybind({
Title = "Keybind Toggle UI",
Value = "F",
CanChange = true,
Callback = function(k)
print(k)
end
})
MainTab:Section({ Title = "Inputs" })
local Input = MainTab:Input({
Title = "Input Notify",
Desc = "Input Notify Desc",
Value = "Text Hello",
PlaceholderText = "Enter your message ahhh",
ClearTextOnFocus = true, -- muahahahaah
Callback = function(Text)
WindUI:Notify({
Title = "Input message",
Content = "Message: " .. Text,
Duration = 5,
})
end
})
local Input = MainTab:Input({
Title = "Input Notify 2",
Value = "",
PlaceholderText = "Enter your message ahhh",
ClearTextOnFocus = false,
Callback = function(Text)
WindUI:Notify({
Title = "Input message 2",
Content = "Message: " .. Text,
Duration = 5,
})
end
})
MainTab:Section({ Title = "Dropdowns" })
local Dropdown = MainTab:Dropdown({
Title = "Dropdown",
Desc = "Dropdown Desc",
Multi = false,
Value = "Tab 1",
AllowNone = true,
Values = {
"Tab 1", "Tab 2", "Tab 3", "Tab 4", "Tab 5", "Tab 6", "Tab 7", "Tab 8", "Tab 9", "Tab 10",
"Tab 11", "Tab 12", "Tab 13", "Tab 14", "Tab 15", "Tab 16", "Tab 17", "Tab 18", "Tab 19", "Tab 20"
},
Callback = function(Tab)
WindUI:Notify({
Title = "Dropdown Select",
Content = "Selected: " .. Tab,
Duration = 2,
})
end
})
MainTab:Button({
Title = "Refresh Dropdown ↑",
Callback = function()
local someItems = {}
for i = 1, 100 do
table.insert(someItems, "Item blablablabla " .. i)
end
Dropdown:Refresh(someItems)
end
})
local Dropdown = MainTab:Dropdown({
Title = "Dropdown 2",
Desc = "Dropdown Desc 2",
Multi = true,
Value = {
"Tab 1", "Tab 5"
},
Values = {
"Tab 1", "Tab 2", "Tab 3", "Tab 4", "Tab 5",
},
Callback = function(Tab)
WindUI:Notify({
Title = "Dropdown Select 2",
Content = "Selected: " .. game:GetService("HttpService"):JSONEncode(Tab),
Duration = 2,
})
end
})
MainTab:Section({ Title = "Colorpickers" })
local Colorpicker = MainTab:Colorpicker({
Title = "Colorpicker",
Default = Color3.fromRGB(255, 129, 0),
Callback = function(color)
WindUI:Notify({
Title = "Colorpicker Callback",
Content = "Color: \nR: " .. math.floor(color.R * 255) .. "\nG: " .. math.floor(color.G * 255) .. "\nB: " .. math.floor(color.B * 255),
Duration = 6,
})
end
})
local Colorpicker2 = MainTab:Colorpicker({
Title = "Colorpicker",
Desc = "Colorpicker Desc Transparency",
Transparency = 0.5,
Default = Color3.fromRGB(96, 205, 255),
Callback = function(color, transparency)
WindUI:Notify({
Title = "Colorpicker Callback 2",
Content = "Color: \nR: " .. math.floor(color.R * 255) .. "\nG: " .. math.floor(color.G * 255) .. "\nB: " .. math.floor(color.B * 255) .. "\nTransparency: " .. transparency,
Duration = 6,
})
end
})
-- Notification Tab
local Button = NotificationTab:Button({
Title = "Notify",
Desc = "Notify Button Desc",
Callback = function()
WindUI:Notify({
Title = "Notification",
Content = "Content",
Icon = "eye",
Duration = 5,
})
end,
})
local Button = NotificationTab:Button({
Title = "Long Notify",
Desc = "Long Notify Button Desc",
Callback = function()
WindUI:Notify({
Title = "Notification LONG AND BIG a a a a a ",
Content = "Content LON GGGGG EEE RRR AND BIGGER aaaaaaaaa",
Icon = "droplet",
Duration = 200,
})
end,
})
-- Outdated
-- local Button = NotificationTab:Button({
-- Title = "Notification with buttons",
-- Desc = "Notify with buttons and Callback",
-- Callback = function()
-- local Notification
-- Notification = WindUI:Notify({
-- Title = "Question",
-- Content = "Would you like to die?",
-- Icon = "circle-help",
-- CanClose = false, -- dont allow to close the notification
-- --Duration = 5, -- removing duration
-- Buttons = { -- Buttons
-- {
-- Name = "Yes",
-- Callback = function()
-- game.Players.LocalPlayer.Character.Humanoid.Health = 0
-- end
-- },
-- {
-- Name = "Nope",
-- Callback = function()
-- print("Cancelled...")
-- end
-- },
-- }
-- })
-- end,
-- })
-- Window Tab
--- Custom Theme Load
---- 1. Add Theme
WindUI:AddTheme({
Name = "Halloween",
Accent = "#331400",
Outline = "#400000",
Text = "#EAEAEA",
PlaceholderText = "#AAAAAA"
})
---- 2. Use Theme
WindUI:SetTheme("Dark")
---- 3. Load Themes
local HttpService = game:GetService("HttpService")
local folderPath = "WindUI"
makefolder(folderPath)
local function SaveFile(fileName, data)
local filePath = folderPath .. "/" .. fileName .. ".json"
local jsonData = HttpService:JSONEncode(data)
writefile(filePath, jsonData)
end
local function LoadFile(fileName)
local filePath = folderPath .. "/" .. fileName .. ".json"
if isfile(filePath) then
local jsonData = readfile(filePath)
return HttpService:JSONDecode(jsonData)
end
end
local function ListFiles()
local files = {}
for _, file in ipairs(listfiles(folderPath)) do
local fileName = file:match("([^/]+)%.json$")
if fileName then
table.insert(files, fileName)
end
end
return files
end
WindowTab:Section({ Title = "Window" })
local themeValues = {}
for name, _ in pairs(WindUI:GetThemes()) do
table.insert(themeValues, name)
end
local themeDropdown = WindowTab:Dropdown({
Title = "Select Theme",
Multi = false,
AllowNone = false,
Value = nil,
Values = themeValues,
Callback = function(theme)
WindUI:SetTheme(theme)
end
})
themeDropdown:Select(WindUI:GetCurrentTheme())
local ToggleTransparency = WindowTab:Toggle({
Title = "Toggle Window Transparency",
Callback = function(e)
Window:ToggleTransparency(e)
end,
Value = WindUI:GetTransparency()
})
WindowTab:Section({ Title = "Save" })
local fileNameInput = ""
WindowTab:Input({
Title = "Write File Name",
PlaceholderText = "Enter file name",
Callback = function(text)
fileNameInput = text
end
})
WindowTab:Button({
Title = "Save File",
Callback = function()
if fileNameInput ~= "" then
SaveFile(fileNameInput, { Transparent = WindUI:GetTransparency(), Theme = WindUI:GetCurrentTheme() })
end
end
})
WindowTab:Section({ Title = "Load" })
local filesDropdown
local files = ListFiles()
filesDropdown = WindowTab:Dropdown({
Title = "Select File",
Multi = false,
AllowNone = true,
Values = files,
Callback = function(selectedFile)
fileNameInput = selectedFile
end
})
WindowTab:Button({
Title = "Load File",
Callback = function()
if fileNameInput ~= "" then
local data = LoadFile(fileNameInput)
if data then
WindUI:Notify({
Title = "File Loaded",
Content = "Loaded data: " .. HttpService:JSONEncode(data),
Duration = 5,
})
if data.Transparent then
Window:ToggleTransparency(data.Transparent)
ToggleTransparency:SetValue(data.Transparent)
end
if data.Theme then WindUI:SetTheme(data.Theme) end
end
end
end
})
WindowTab:Button({
Title = "Overwrite File",
Callback = function()
if fileNameInput ~= "" then
SaveFile(fileNameInput, { Transparent = WindUI:GetTransparency(), Theme = WindUI:GetCurrentTheme() })
end
end
})
WindowTab:Button({
Title = "Refresh List",
Callback = function()
filesDropdown:Refresh(ListFiles())
end
})
----
BlockedElementsTab:Code({
Title = "Blocked_Example.lua",
Locked = true,
Code = [[local WindUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Footagesus/WindUI/refs/heads/main/dist/main.lua"))()
local Window = WindUI:CreateWindow({
Title = "WindUI Library", -- UI Title
Icon = "image", -- Url or rbxassetid or lucide
Author = ".ftgs", -- Author & Creator
Folder = "CloudHub", -- Folder name for saving data (And key)
Size = UDim2.fromOffset(580, 460), -- UI Size
KeySystem = { -- Creates key system
Key = "1234", -- key
Note = "The Key is 1234", -- Note
URL = "https://github.com/Footagesus/WindUI", -- URL To get key (example: Discord)
SaveKey = true, -- Saves the key in the folder specified above
},
Transparent = true,-- UI Transparency
Theme = "Dark", -- UI Theme
SideBarWidth = 170, -- UI Sidebar Width (number)
HasOutline = true, -- Adds Oultines to the window
})
]],
})
local Button = BlockedElementsTab:Button({
Title = "Blocked Button",
Desc = "Blocked Button Desc",
Locked = true, --
Callback = function()
WindUI:Notify({
Title = "Hui",
Duration = 2,
})
end
})
local Toggle = BlockedElementsTab:Toggle({
Title = "Blocked Toggle",
Callback = function(state)
print(state)
end,
})
Toggle:Lock()
local Slider = BlockedElementsTab:Slider({
Title = "Blocked Slider",
Locked = true,
Step = 1,
Value = {
Min = 20,
Max = 120,
Default = 70,
},
Callback = function(value)
game.Workspace.Camera.FieldOfView = value
end
})
local Keybind = BlockedElementsTab:Keybind({
Title = "Blocked Keybind",
Value = "F",
Locked = true,
CanChange = true,
Callback = function(k)
print(k)
end
})
local Input = BlockedElementsTab:Input({
Title = "Blocked Input",
Value = "",
Locked = true,
PlaceholderText = "Enter your message...",
ClearTextOnFocus = false,
Callback = function(Text)
WindUI:Notify({
Title = "Input message 2",
Content = "Message: " .. Text,
Duration = 5,
})
end
})
local Dropdown = MainTab:Dropdown({
Title = "Blocked Dropdown",
Multi = false,
Value = "Tab 1",
Locked = true,
AllowNone = true,
Values = {
"Tab 1", "Tab 2", "Tab 3", "Tab 4", "Tab 5", "Tab 6", "Tab 7", "Tab 8", "Tab 9", "Tab 10",
"Tab 11", "Tab 12", "Tab 13", "Tab 14", "Tab 15", "Tab 16", "Tab 17", "Tab 18", "Tab 19", "Tab 20"
},
Callback = function(Tab)
WindUI:Notify({
Title = "Dropdown Select",
Content = "Selected: " .. Tab,
Duration = 2,
})
end
})
BlockedElementsTab:Section({Title = "Unlocked"})
local Colorpicker = BlockedElementsTab:Colorpicker({
Title = "Blocked Colorpicker",
Locked = true,
Default = Color3.fromRGB(255, 129, 0),
Callback = function(color)
WindUI:Notify({
Title = "Colorpicker Callback",
Content = "Color: \nR: " .. math.floor(color.R * 255) .. "\nG: " .. math.floor(color.G * 255) .. "\nB: " .. math.floor(color.B * 255),
Duration = 6,
})
end
})
--- Unlock
Colorpicker:Unlock()
---
local currentThemeName = WindUI:GetCurrentTheme()
local themes = WindUI:GetThemes()
local ThemeAccent = themes[currentThemeName].Accent
local ThemeOutline = themes[currentThemeName].Outline
local ThemeText = themes[currentThemeName].Text
local ThemePlaceholderText = themes[currentThemeName].PlaceholderText
function updateTheme()
WindUI:AddTheme({
Name = currentThemeName,
Accent = ThemeAccent,
Outline = ThemeOutline,
Text = ThemeText,
PlaceholderText = ThemePlaceholderText
})
WindUI:SetTheme(currentThemeName)
end
local CreateInput = CreateThemeTab:Input({
Title = "Theme Name",
Value = currentThemeName,
Callback = function(name)
currentThemeName = name
end
})
CreateThemeTab:Colorpicker({
Title = "Background Color",
Default = Color3.fromHex(ThemeAccent),
Callback = function(color)
ThemeAccent = color:ToHex()
end
})
CreateThemeTab:Colorpicker({
Title = "Outline Color",
Default = Color3.fromHex(ThemeOutline),
Callback = function(color)
ThemeOutline = color:ToHex()
end
})
CreateThemeTab:Colorpicker({
Title = "Text Color",
Default = Color3.fromHex(ThemeText),
Callback = function(color)
ThemeText = color:ToHex()
end
})
CreateThemeTab:Colorpicker({
Title = "Placeholder Text Color",
Default = Color3.fromHex(ThemePlaceholderText),
Callback = function(color)
ThemePlaceholderText = color:ToHex()
end
})
CreateThemeTab:Button({
Title = "Update Theme",
Callback = function()
updateTheme()
end
})