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tile_grass.tscn
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[gd_scene load_steps=10 format=1]
[ext_resource path="res://tile_grass.gd" type="Script" id=1]
[ext_resource path="res://assets/tilered.png" type="Texture" id=2]
[ext_resource path="res://animations/tile_appear_grass.tres" type="Animation" id=3]
[ext_resource path="res://assets/bottom_rock_1.png" type="Texture" id=4]
[ext_resource path="res://assets/rock_1.png" type="Texture" id=5]
[ext_resource path="res://assets/particles/water_waves.png" type="Texture" id=6]
[ext_resource path="res://assets/grass.png" type="Texture" id=7]
[ext_resource path="res://assets/grass_decoration.png" type="Texture" id=8]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = Vector2Array( 49.0429, -61.3783, 98.681, -0.0606461, 49.6269, 60.089, -0.303192, 60.673, -49.6493, 60.965, -99.2874, -0.0606461, -49.0653, -59.9183 )
[node name="grass" type="Node2D"]
script/script = ExtResource( 1 )
[node name="hover" type="Sprite" parent="."]
visibility/visible = false
z/z = 1
texture = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/tile_appear_grass = ExtResource( 3 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "StandyByAnimation"
[node name="Bottom" type="Sprite" parent="."]
transform/pos = Vector2( 0, 60 )
texture = ExtResource( 4 )
[node name="Middle" type="Sprite" parent="."]
texture = ExtResource( 5 )
[node name="Light2D" type="Light2D" parent="."]
visibility/opacity = 0.0
transform/pos = Vector2( -8.38875, -80.5508 )
transform/scale = Vector2( 2.22168, 1 )
enabled = true
editor_only = false
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 0.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1
[node name="Grass" type="Sprite" parent="."]
transform/pos = Vector2( 0, -9.80719 )
transform/scale = Vector2( 1.1, 1.1 )
texture = ExtResource( 7 )
[node name="Grass_Deco" type="Sprite" parent="."]
transform/pos = Vector2( 0, -9 )
texture = ExtResource( 8 )
[node name="area" type="Area2D" parent="."]
input/pickable = true
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="area"]
build_mode = 0
polygon = Vector2Array( -49.0653, -59.9183, -99.2874, -0.0606461, -49.6493, 60.965, -0.303192, 60.673, 49.6269, 60.089, 98.681, -0.0606461, 49.0429, -61.3783 )
shape_range = Vector2( 0, 0 )
trigger = true