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It would be awesome if an option could be added to auto coninue dialog, in a custscene, when audio for the dialog is completed, instead of the manual clicking to the next dialog.
The text was updated successfully, but these errors were encountered:
I too would also like this feature to be added if it may. I believe it'd be possible for such a feature to auto-advance other dialogue, such as talking to an NPC outside of a cutscene or with retainers.
Perhaps it's also possible to add an option to not read retainers or regularly accessed things whose dialogue doesn't change.
Came here to ask the same thing, since using the auto-advance in game will always either cut off shorter lines (or ones with lots of sentences breaks and st-stuttering) or leave too much dead air at the end of longer ones 🙏
It would be awesome if an option could be added to auto coninue dialog, in a custscene, when audio for the dialog is completed, instead of the manual clicking to the next dialog.
The text was updated successfully, but these errors were encountered: