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Add option to auto continue dialogue in cutscene after audio for dialog has been completed #209

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Gasteno opened this issue Jun 5, 2024 · 3 comments

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@Gasteno
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Gasteno commented Jun 5, 2024

It would be awesome if an option could be added to auto coninue dialog, in a custscene, when audio for the dialog is completed, instead of the manual clicking to the next dialog.

@Bluefirl
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I too would also like this feature to be added if it may. I believe it'd be possible for such a feature to auto-advance other dialogue, such as talking to an NPC outside of a cutscene or with retainers.
Perhaps it's also possible to add an option to not read retainers or regularly accessed things whose dialogue doesn't change.

@Rukishou
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Came here to ask the same thing, since using the auto-advance in game will always either cut off shorter lines (or ones with lots of sentences breaks and st-stuttering) or leave too much dead air at the end of longer ones 🙏

@Herculezz55
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this would be great, just ClickTalk as soon as the audio is done

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