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spades.html
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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title> Learn Spades! </title>
<link rel="stylesheet" type="text/css" href="default.css" />
<script>
// this is here to aid debugging only, so we don't have to manually change these
// each time we update from the upstream github repo
var host = window.location.host;
var LOCAL = (host.indexOf("localhost") != -1) ||
(host.indexOf("127.0.0.1") != -1);
if (LOCAL) {
document.write('<script src="/server/jquery.js"><\/script>\n');
document.write('<script src="/server/wlux_instrumentation.js"><\/script>');
} else {
document.write('<script src="http://staff.washington.edu/rbwatson/jquery.js"><\/script>\n');
document.write('<script src="http://staff.washington.edu/rbwatson/wlux_instrumentation.js"><\/script>');
}
</script>
<!-- for an actual site under study, you only need to include the following line
<script src="http://staff.washington.edu/rbwatson/wlux_instrumentation.min.js"></script>
-->
</head>
<body>
<div id="linksbar">
<h1><a id="home"> Learn to Play Spades!</a> </h1>
<ol>
<li><a class="menulink" id="menu1a" href="#la">Players</a></li>
<li><a class="menulink" id="menu10" href="#l0">Game Objective</a></li>
<li><a class="menulink" id="menu11" href="#l1">Cards Used</a></li>
<li><a class="menulink" id="menu12" href="#l2">Dealing and Passing</a></li>
<li><a class="menulink" id="menu13" href="#l3">Playing</a></li>
</ol>
<ol>
<li>Learn:</li>
<li><a class="learnlink" id="learnHeartsLink"href="hearts.html">Hearts</a></li>
<li><a class="learnlink" id="learnSpadesLink" href="spades.html">Spades</a></li>
<ol>
</div>
<div id="maincontent">
<h2> <a id ="la">Players</a></h2>
<p>
<strong>Number of players:</strong> Four play as fixed pairs. You may either choose your partner or draw from a deck to determine partners. Partners sit opposite each other.
</p>
<h2> <a id ="l0">Game Objective</a></h2>
<p>
To win the number of tricks that your side bids.
</p>
<h2> <a id ="l1">Cards Used</a></h2>
<p>
A standard 52 card deck (Ace high)
</p>
<h2> <a id ="l2">Dealing and Bidding</a></h2>
<p>
<strong>Dealing:</strong> Players each draw a card to determine who deals first. The player with the highest card is the dealer. Each player is then dealt 13 cards. The next player's turn to deal proceeds clockwise.
</p>
<p>
<strong>Bidding</strong>
Players must survey the cards they were dealt, and make an estimate of how many tricks they believe they can win (for information on how to win a trick, see the "Playing" section). The amount of estimated tricks between two partners is called a contract. Every player must make a bid of at least one trick; there are no passes, and no suit is named to be trumps since spades are always trumps.
It does not matter who wins the tricks as long as the team makes the contract. Here's an example: The player on your left bids three, your partner also bids three, the next player bids four, and you bid two. This means that your opponent's contract is to take seven tricks while your team's contract is to win five tricks. If your partner takes four tricks and you only take one, you have still successfully made your contract. It's a good idea to write down the bids.
Bidding begins from the dealer's left and proceeds clockwise.
</p>
<h2> <a id ="l3">Playing Rounds</a></h2>
<p>
<strong>Playing:</strong> The player at dealer's left leads but cannot lead a spade (trump) for the first trick. The play moves clockwise. You must follow (match) the suit led. If you cannot follow suit, play any card. You do not have to play a trump unless it is the led suit. The highest card of the led suit wins the trick unless a spade trumps the trick. If more than one trump is played in a trick, the highest trump wins. If spades are not the led suit, a spade can be played only if the player has no cards in the led suit. A spade cannot be led until a spade has "trumped" an earlier trick of a different suit or when only spades are left in the hand. The winner of a trick leads to the next trick.
Cards in a trick should be piled together in a stack visible to all players. Each pile should have some separation so tricks can be counted during and after play. This simplifies score keeping. If a player does not follow suit while holding unplayed cards of that suit, that partnership cannot score any points even if they make their contract.
</p>
<a id="linkHome" href="#home">Back to Top</a>
</div>
</body>
</html>