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The camera, when activated with post-processing, cannot achieve transparency #71

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DearIcer opened this issue Jun 26, 2024 · 1 comment

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@DearIcer
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Environment

Unity 2022.3.17f1
Universal RP 14.0.9
UniWinC 0.9.3

Description

I need some post-processing effects like anti-aliasing, bloom, etc. However, after enabling Post Processing, the background transparency is no longer effective.

FB3E1CFDB315302BC6BE249291DB4547
4E8EB8E5FDBE3190902D21C2A8F709F4

@kirurobo
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The default shaders in URP do not seem to be able to keep the alpha channel.
It seems that alpha processing was added in URP 17, but I think we will need to use customized shaders in Unity 2022.

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