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Copy path075_Implement Trie.cpp
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075_Implement Trie.cpp
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/*
Your Trie object will be instantiated and called as such:
Trie* obj = new Trie();
obj->insert(word);
bool check2 = obj->search(word);
bool check3 = obj->startsWith(prefix);
*/
class Node{
public:
Node* child[26] = {nullptr};
bool isWord = false;
bool containsKey(char ch)
{
return child[ch-'a'] != nullptr;
}
void put(char ch, Node* node)
{
child[ch - 'a'] = node;
}
Node* get(char ch)
{
return child[ch-'a'];
}
void setEnd()
{
isWord = true;
}
bool isEnd()
{
return isWord;
}
};
class Trie {
public:
/** Initialize your data structure here. */
Node *root;
Trie() {
root = new Node();
}
/** Inserts a word into the trie. */
void insert(string word) {
Node * temp = root;
int n = word.size();
for(int i = 0; i < n; ++i)
{
if(!temp->containsKey(word[i]))
temp->put(word[i], new Node());
temp = temp->get(word[i]);
}
temp->setEnd();
}
/** Returns if the word is in the trie. */
bool search(string word) {
Node *temp = root;
int n = word.size();
for(int i = 0; i < n; ++i)
{
if(!temp->containsKey(word[i]))
return false;
temp = temp->get(word[i]);
}
return temp->isEnd();
}
/** Returns if there is any word in the trie that starts with the given prefix. */
bool startsWith(string prefix) {
int n = prefix.size();
Node* temp = root;
for(int i = 0; i < n; ++i)
{
if(!temp->containsKey(prefix[i]))
return false;
temp = temp->get(prefix[i]);
}
return true;
}
};