Modifying an implicit surface #48
eflehder1
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Coding for (Computational) Engineers
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Hi @eflehder1 — if you are already generating the surface implicitly, then the most elegant way is to modify the implicit formula to add the bumps. You could use PerlinNoise or a similar function to come up with modifications to the signed distance you are calculating in the implicit function. Other ways would be converting to a mesh and then modifying the vertex coordinates. But your challenge lends itself nicely to a modification of the SDF. Simply adding a Perlin noise value to the signed distance you calculate seems promising to me (but I haven't tried it). Best, |
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@josefinelissner @LinKayser could you advice me on how I could go about creating further modifications to the surface of an implicitly generated geometry such as that shown below? Is there a way to create for instance a pattern of bumps throughout the surface?
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