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xbox series x/s crash on d3d12, black screen with audio on d3d11 #40

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ghost opened this issue Dec 28, 2024 · 1 comment
Open

xbox series x/s crash on d3d12, black screen with audio on d3d11 #40

ghost opened this issue Dec 28, 2024 · 1 comment

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@ghost
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ghost commented Dec 28, 2024

I had to use retroarch 1.17 stable to get a log since logging is broken with mesa versions on xbox. Tested with all core versions that the gitlab artifacts provide, from 243b562 to 007daaa d3d11 produces a black screen with audio, d3d12 crashes the app. Retroarch versions i tested are (libretro/RetroArch@0a7b409) and 1.17 stable, i have attached a log for D3D11 and D3D12, retroarch.cfg was default for all testing

D3D11.log
D3D12.log

the d3d12 log had this which may be of interest:
[libretro INFO] Failed to get cached PSO data: 887A0005
[libretro INFO] Creating cached PSO failed: 887A0005
[libretro INFO] Failed to compile utility pipelines

Old versions of pcsx2 d3d11 core from a few years ago where fine on xbox, new versions of xbsx2 emulator also work fine with d3d11/12 on xbox which uses the latest pcsx2 code

@ghost ghost changed the title xbox series x/s crash on d3d12, black screen on d3d11 xbox series x/s crash on d3d12, black screen with audio on d3d11 Dec 28, 2024
@LibretroAdmin
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LibretroAdmin commented Jan 2, 2025

If someone from the Xbox dev scene community can rebuild communication with us again (on our Discord) we could look at some of these issues.

Not sure why this account had to be removed but regardless we need stable contacts in the Xbox dev scene so we can get to the bottom of a bunch of issues to push the Xbox UWP version forward. There were issues with Mesa PR merger which apparently affected the Slang shaders, so we'd like to sort all this out. But we'll need ppl from that community to take up the initiative again.

Once the UWP version itself is in good shape we can look again at the likes of cores like these.

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