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Invasor.js
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"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
exports.__esModule = true;
var Personaje_1 = require("./Personaje");
var Invasor = /** @class */ (function (_super) {
__extends(Invasor, _super);
function Invasor(vida, velocidad) {
return _super.call(this, vida, velocidad) || this;
}
Invasor.prototype.setVida = function (vida) {
this.vida = vida;
};
Invasor.prototype.getVida = function () {
return this.vida;
};
Invasor.prototype.chocar = function (nave) {
var nuevaVida = 0;
return nave.chocate(nuevaVida);
};
Invasor.prototype.destruirNave = function (nave) {
var nuevoDanio = (this.getVelocidad() * 20 / 100) + this.getVelocidad();
var nuevaVida = nave.getVida() - nuevoDanio;
nave.setVida(nuevaVida);
};
Invasor.prototype.destruitePorNave = function () {
var vidaPerdida = (this.getVelocidad() * this.getVelocidad()) / 100;
var nuevaVida = this.getVida() - vidaPerdida;
this.setVida(nuevaVida);
};
return Invasor;
}(Personaje_1.Personaje));
exports.Invasor = Invasor;