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Alright, I figured it out. The thing is, each tree must have a Root; otherwise, the tree doesn't get saved. Right-click -> Set as Root on any node will fix the issue.
I consider this a design problem. For two days, I thought it was a bug and had already given up on the current solution as 'behavior trees.' There's nothing indicating that roots must exist and that they need to be assigned manually.
the designer is always in edit mode and play mode doesn't show at all. I'm using Unity 2022.
is there something that I have missed?
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