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Hey I was wondering if there is a way to implement Optifine's Special Format (texture_e.png) so that DynamicAssetGenerator can generate them itself and not needed to be handmade. In the case of Excavated Variants Repo. would be around 1407 pictures that would need to be manually made and edited to get that _e Special Format working so that shaders or just users that use third party mods can use them.
The text was updated successfully, but these errors were encountered:
Hey I was wondering if there is a way to implement Optifine's Special Format (texture_e.png) so that DynamicAssetGenerator can generate them itself and not needed to be handmade. In the case of Excavated Variants Repo. would be around 1407 pictures that would need to be manually made and edited to get that _e Special Format working so that shaders or just users that use third party mods can use them.
The text was updated successfully, but these errors were encountered: