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[1.20.1] Forge - Issue with textures #210
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Hello, Small update as I was working around my modpack again, it appears that Inferium/prosperity (Mystical Agriculture) and Brilliant Stone (Malum), actually have a texture issue with all those blocks :
Haven't noticed any other ore than those 3 having an issue. Regard. |
Yep, okay. I think I know what's going on here -- I could swear I'd fixed this already but I guess not. I'm planning to release a new release for 1.20.1 in a week or so; it'll hopefully have a fix for this too. |
A quick workaround that I've found for the meantime is
You'll need to repeat this if you add any other mods supported by EV, but that's all. |
Hmm. Just to confirm, the only mods needed to see this issue are Excavated Variants, Dynamic Asset Generator, and Malum or Mystical Agriculture? |
I can test that real quick with just those three mods (DAG, EV, and MA) |
Thanks, I'll give it a poke; pretty sure I know what the issue is, just have to figure out why it broke again. |
Hmm... That is a weird error message. I bet one of the mods in question has changed how they handle models since I last had to poke this. I'll give it a poke. Thanks for the info! |
Aaaand after turning on all of my other mods, Mystical Agriculture EV ores broke again. (Same way, base stone texture with no ore spots) Gotta go to bed now but tomorrow I'll bisect my mod list and try to track down what's causing it. No exceptions in the logs for any of the MA ores, so no smoking guns to make it easy, unfortunately. |
Ok, so, completely isolated MA+EV breaks in a brand new Forge47.3.0+mc1.20.1 instance. I must have been mistaken earlier about them working. It was late :P |
One last thing, I went ahead and generated clean instance logs for you: EV + MA: EV + Malum: |
Thanks! I'll poke it when I have the chance -- I have some ideas what's going on here I'll need to test |
Reporting in the same issue with NeoForge using EV and DAB (from the one mentioned above). I do have other Mod's that affect Terrain like Terralith, Oh The Biomes We've Gone (and it's dependencies) and Farmer's Delight and some of it's AddOns as well as Repurposed Structures and YUNG's Mods...well and a ton of Seriliums QoL-Mods. Using NeoForge on it's latest Version for 1.21.1 and of all mods mentioned the latest Versions for 1.21.1 on NeoForge/Forge and some spare ones only marked as 1.21 but got loaded in without issues. It's not game breaking for me. An aesthetic nuisance at best, but wanted to give you a head's up :) Cheers |
Issues with Inferium/Prosperity (Mystical Agriculture) and Brilliant Stone (Malum) in Andesite/Granite/Diorite/Tuff not rendering properly in world or as an item.
Drops are good, just a texture issue.
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