Round-specific objects #10
Labels
Drawn Assets
Changes involving drawn assets and tools (Aseprite, Gimp, Tiled)
Engine
Changes involving engine code (mostly C or MIPS assembly)
enhancement
New feature or request
Tooling
Changes involving game tooling (mostly Python)
Introduce round-specific objects, which can mean various gimmicks and also enemies.
This might also mean that we need a generic spawner object to work with, when it comes to enemies, which will probably be "free objects" spawned when the camera is close enough, if the spawner hasn't been destroyed.
Currently we have a few texture pages reserved so we can use two 256x256 textures to pack round-specific objects, but we might need to revise level tools and table generators so we properly export level-specific data.
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