You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
First of all, thanks for this great library and docs! Two quick questions:
Could you implement better z-depth based occlusion for multiple splats in the same scene? Might not be the simplest feature since the whole renderer/rasterizer projects transparent ellipsoids onto the camera plane. But since the color rendering is so good, blending ellipsoids z-depth with the same transparency blending could lead to a pretty correct z-depth for the splat - which would therefore lead to correct depth-fighting for multi-splats scenes, which is atm pretty terrible.
Will the LumaSplatsWebGL/LumaSplatsThree libraries themselves be open-sourced at some point?
The text was updated successfully, but these errors were encountered:
First of all, thanks for this great library and docs! Two quick questions:
The text was updated successfully, but these errors were encountered: