You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hey i successfully made skimap to work with orb slam 2 ...but i have some confusions.. i saw some parameters in launch file called ground height and agent height... i cant understand what are those...what i think is a quadrotor doesnt fly at constant height so the agent height cant be constant, anyways while testing i set them to zero. If i am thinking wrong please correct me....can it be used with quadrotors too?
I got a map something like this
The text was updated successfully, but these errors were encountered:
@Razbotics the AgentHeight and GroundLevel are used only when computing 2D Map for a Mobile Robot. For the 3d map, as your scenario, are ineffective. Maybe try to set MinWeight a little bit higher to remove noise
Ok thanks for the reply....but does skimap updates map based on dynamic objects...when experimenting i found that the occupancy was still filled after removing the object from the same area.
Hey i successfully made skimap to work with orb slam 2 ...but i have some confusions.. i saw some parameters in launch file called ground height and agent height... i cant understand what are those...what i think is a quadrotor doesnt fly at constant height so the agent height cant be constant, anyways while testing i set them to zero. If i am thinking wrong please correct me....can it be used with quadrotors too?
I got a map something like this
The text was updated successfully, but these errors were encountered: