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Implementation on quadrotor #25

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Razbotics opened this issue Jun 7, 2018 · 2 comments
Open

Implementation on quadrotor #25

Razbotics opened this issue Jun 7, 2018 · 2 comments

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@Razbotics
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Razbotics commented Jun 7, 2018

Hey i successfully made skimap to work with orb slam 2 ...but i have some confusions.. i saw some parameters in launch file called ground height and agent height... i cant understand what are those...what i think is a quadrotor doesnt fly at constant height so the agent height cant be constant, anyways while testing i set them to zero. If i am thinking wrong please correct me....can it be used with quadrotors too?
I got a map something like this
photo from _ _

@m4nh
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m4nh commented Jun 7, 2018

@Razbotics the AgentHeight and GroundLevel are used only when computing 2D Map for a Mobile Robot. For the 3d map, as your scenario, are ineffective. Maybe try to set MinWeight a little bit higher to remove noise

@Razbotics
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Ok thanks for the reply....but does skimap updates map based on dynamic objects...when experimenting i found that the occupancy was still filled after removing the object from the same area.

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