This is the technical documentation for Tangram’s materials. For a conceptual overview of the material system, see the Materials Overview.
Optional parameter. Begins a material block under a named style.
styles:
water:
base: polygons
animated: true
material:
ambient: .7
diffuse: [0,0,1]
specular: white
Optional parameter. Can be a number from 0
-1
, [R, G, B]
, hex-color
, css color name
, or texture
. Defaults to the geometry's color
value.
styles:
red-wall:
base: polygons
material:
diffuse: red
Optional parameter. Can be a number from 0
-1
, [R, G, B]
, hex-color
, css color name
, or texture. Defaults to the diffuse
value.
styles:
surface:
base: polygons
material:
ambient: .7
Optional parameter. Can be a number from 0
-1
, [R, G, B]
, hex-color
, css color name
, or texture. Defaults to [1.0, 1.0, 1.0]
.
styles:
water:
base: polygons
material:
ambient: .7
diffuse: [0,0,1]
specular: white
shininess: 2.0
Optional number. Defaults to 0.2
.
styles:
water:
base: polygons
material:
ambient: .7
diffuse: [0,0,1]
specular: white
shininess: 2.0
Optional parameter. Begins a normal
texture block. Requires texture
and mapping
parameters. All the mapping parameters may be applied to this object except mapping: spheremap
. No default.
material:
ambient: .7
normal:
texture: materials/bricks.png
mapping: uv
ambient
, diffuse
and specular
properties can be defined as a texture map instead of a color. When a texture is used in this way, a number of other parameters may be used to modify its display.
Optional named texture, URL, or texture object. No default.
For more, see textures#texture.
Optional string, one of uv
, planar
, triplanar
, or spheremap
. Default is triplanar
for normal
textures and spheremap
for all others.
The spheremap
mapping can't be used with a normal
map.
material:
diffuse:
texture: ./material/rock.jpg
mapping: uv
Optional number or 2D vector. number
or [x,y]
. Defaults to [1,1]
.
Sets a scaling value for the texture. Does not work with uv
mapping.
material:
diffuse:
texture: ./material/rock.jpg
mapping: planar
scale: 2.0
Optional number or 3D vector. number
or [r,g,b]
. Defaults to 1
.
This value is a multiplier on the effect of the texture – it can be thought of as the texture's opacity.
material:
ambient: .5
diffuse:
texture: ./material/rock.jpg
mapping: uv
scale: 2.0
amount: 0.5
See also: texture parameters.