🌚 p5.grain.graphics (v0.5.0) #4
meezwhite
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This version adds support for offscreen graphics buffers for the functions
granulateSimple
,granulateChannels
,tinkerPixels
andtextureOverlay
.Until this version only
textureOverlay
supported offscreen graphics buffers via the deprecated propertyconfig.context
. This property was removed in favor of the new syntax (read below).How to use p5.grain functions on an offscreen graphics buffer?
The syntax is just the way you would expect it:
What changed with
textureOverlay
?Old syntax:
New syntax:
What are the next steps for p5.grain?
You can check out the rough Roadmap here and you're welcome to collaborate on p5.grain. 🫶
Have fun creating! ✨
We hope this update will open up possibilities for how you use the library with offscreen graphics buffers!
This discussion was created from the release v0.5.0.
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