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AddElement.cs
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using System;
using System.Collections.Generic;
using System.Text;
using MetaphysicsIndustries.Epiphany;
namespace MetaphysicsIndustries.Amethyst
{
[Serializable]
public class AddElement : AmethystElement
{
public AddElement()
: base(new AddNode())
{
}
public new AddNode Node
{
get { return (AddNode)base.Node; }
}
protected override void InitTerminals()
{
base.InitTerminals();
TerminalsByConnection[Node.InputA].DisplayText = "A";
TerminalsByConnection[Node.InputB].DisplayText = "B";
}
[Serializable]
public class AddNode : Node
{
public AddNode()
: base("+")
{
}
private OutputConnection<float> _output = new OutputConnection<float>("output");
public OutputConnection<float> Output
{
get { return _output; }
}
private InputConnection<float> _inputA = new InputConnection<float>("a");
public InputConnection<float> InputA
{
get { return _inputA; }
}
private InputConnection<float> _inputB = new InputConnection<float>("b");
public InputConnection<float> InputB
{
get { return _inputB; }
}
protected override void InitConnections()
{
InputConnectionBases.Add(InputA);
InputConnectionBases.Add(InputB);
OutputConnectionBases.Add(Output);
}
public override void Execute(Dictionary<InputConnectionBase, object> inputs, Dictionary<OutputConnectionBase, object> outputs)
{
float a = (float)inputs[InputA];
float b = (float)inputs[InputB];
outputs[Output] = a + b;
}
}
}
}