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Add an option to change weapons you carry in real time #20

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danteblackmetal opened this issue Oct 8, 2024 · 1 comment
Open

Add an option to change weapons you carry in real time #20

danteblackmetal opened this issue Oct 8, 2024 · 1 comment

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@danteblackmetal
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The Divine Statue is broken in the latest StyleSwitcher, specially when using the "WeaponSwitcher" option, which is needed to load mods with high poly/textures.

I'd like to ask for an option to switch weapons without the need of messing with StyleSwitcher.ini all the time, so I change weapons mid-mission and it will be applied. I ask that because I'd like to actually play the game's missions, and not only train the game.

Changing weapons when necessary for different enemies/bosses combat is necessary to play the game "as it is intended to be played", and resorting to using more than 2 Fire/2 Melee Weapons ain't cool as it's not the default way to play.

The possible fixes I can think for this:

  1. Fix the Divine Statue for real, so the game won't crash when changing weapons in there (and it would work like it should work);
  2. Adding a floating UI menu, like Serpentiem did in DDMK when you check the Divine Staue;
  3. The most simple, and that would be "enough" short term, is to add an option in the mod UI to change the weapons, and it stays applied forever (until I change it). Then I could choose in this menu if I want 3, 4 or 5 weapons at the same time.
@ProjectXsent
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ProjectXsent commented Oct 16, 2024

Divine Statue is crashing for me even with StyleSwitcher=1 and WeaponSwitcher=0. (using Style Switcher v3.1.6)

My solution was to delete "snd_sty05.pac and snd_wp09b.pac" inside "native\rom" folder but without those, combat SFX will sound differently but the Divine Statue won't crash anymore.

I wonder if you could find a fix for it as well.

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