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The Divine Statue is broken in the latest StyleSwitcher, specially when using the "WeaponSwitcher" option, which is needed to load mods with high poly/textures.
I'd like to ask for an option to switch weapons without the need of messing with StyleSwitcher.ini all the time, so I change weapons mid-mission and it will be applied. I ask that because I'd like to actually play the game's missions, and not only train the game.
Changing weapons when necessary for different enemies/bosses combat is necessary to play the game "as it is intended to be played", and resorting to using more than 2 Fire/2 Melee Weapons ain't cool as it's not the default way to play.
The possible fixes I can think for this:
Fix the Divine Statue for real, so the game won't crash when changing weapons in there (and it would work like it should work);
Adding a floating UI menu, like Serpentiem did in DDMK when you check the Divine Staue;
The most simple, and that would be "enough" short term, is to add an option in the mod UI to change the weapons, and it stays applied forever (until I change it). Then I could choose in this menu if I want 3, 4 or 5 weapons at the same time.
The text was updated successfully, but these errors were encountered:
Divine Statue is crashing for me even with StyleSwitcher=1 and WeaponSwitcher=0. (using Style Switcher v3.1.6)
My solution was to delete "snd_sty05.pac and snd_wp09b.pac" inside "native\rom" folder but without those, combat SFX will sound differently but the Divine Statue won't crash anymore.
The Divine Statue is broken in the latest StyleSwitcher, specially when using the "WeaponSwitcher" option, which is needed to load mods with high poly/textures.
I'd like to ask for an option to switch weapons without the need of messing with StyleSwitcher.ini all the time, so I change weapons mid-mission and it will be applied. I ask that because I'd like to actually play the game's missions, and not only train the game.
Changing weapons when necessary for different enemies/bosses combat is necessary to play the game "as it is intended to be played", and resorting to using more than 2 Fire/2 Melee Weapons ain't cool as it's not the default way to play.
The possible fixes I can think for this:
The text was updated successfully, but these errors were encountered: