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Tweaking Style Switcher's dsound.dll? #25
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Thank you for testing, i'll look into allocator crash with dsound when i have more time (idk how soon) |
I just tested it as well on Style Switcher v3.0.0/Starter Pack, the GUI still works. It might be too much but is it possible to tweak that version (StyleSwitcher.dll) as well? The issue that I have with that version is the Crazy Combo Multiplyer/LowBuffer doesn't work for the Style button. Also probably might be possible with Style Switcher v2.4.3 (dsound.dll is the mod itself) but I believe that will be hectic since there would be a bunch of code rewrites. Specifically those versions doesn't crash the Divinity Statue with Style Switcher enabled, even without the Mem Alloc exe. Also I discovered that the cause of the Divinity Statue crash in SS v3.1.6 was the modified "snd_sty05.pac" and "snd_wp09b.pac" game files. The game won't crash without those files, even with Style/Weapon Switcher is enabled, yet there will be missing combat audios but I believe that might be already fixed with the help of Mem Alloc exe. |
Is it possible that you can also tweak dsound.dll like you did in dinput8.dll?
Some might still use the dinput8.dll from XInput Plus for the Xbox controller fix but cannot use your mod unless dsound is also tweaked.
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