From ac211daf47a564054e496b86700816d50f5b0c34 Mon Sep 17 00:00:00 2001 From: Lars Muldjord Date: Tue, 28 Jun 2022 12:06:57 +0200 Subject: [PATCH] Added 'm3u' to 'segacd' --- README.md | 3 +++ src/platform.cpp | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 26311f9c..193855d7 100644 --- a/README.md +++ b/README.md @@ -147,6 +147,9 @@ Check the full artwork documentation [here](docs/ARTWORK.md) * Implement a less rigid filename match for the 'import' module to allow for close match filenames * Add support for grouping multi-disk games so they only have one entry in the gamelists. See issues/232 (Thank you to 'igno2k' for suggesting this) +#### Version 3.7.7 (28th June 2022) +* Added '*.m3u' to 'segacd' platform (Thank you to user 'bmn001' for suggesting it) + #### Version 3.7.6 (12th June 2022) * Added 'pico8' platform (Thank you to user 'zerojay' for suggesting it) diff --git a/src/platform.cpp b/src/platform.cpp index af21782d..70954ff4 100644 --- a/src/platform.cpp +++ b/src/platform.cpp @@ -504,7 +504,7 @@ QString Platform::getFormats(QString platform, QString extensions, QString addEx } else if(platform == "sega32x") { formats.append("*.32x *.bin *.md *.smd"); } else if(platform == "segacd") { - formats.append("*.cue *.iso *.chd"); + formats.append("*.cue *.iso *.chd *.m3u"); } else if(platform == "sg-1000") { formats.append("*.bin *.sg"); } else if(platform == "snes") {