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Simulation of clouds moving in fast motion

Objective

The project aims to develop a air turbulence simulation model to help in testing and improving the Adaptive Optical systems (AO systems), a widely used system for astrophysicists. The turbulence model follows Kolmogorov turbulence theory and was created based on the 3D gaming technique - Perlin noise algorithm.

Project Description

Build moving clouds from mathmatical algorithms

System Requirements

OpenGL (C-like shading language), Python

How to run

Download the zipfile, open simplex_update.html, it should run automatically. You can also adjust parameters