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switch.lua
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-- Copyright (C) 2013 Corona Inc. All Rights Reserved.
-- File: newSwitch unit test.
local widget = require( "widget" )
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local USE_ANDROID_THEME = false
local USE_IOS7_THEME = true
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
--Forward reference for test function timer
local testTimer = nil
function scene:createScene( event )
local group = self.view
-- Test android theme
if USE_ANDROID_THEME then
widget.setTheme( "widget_theme_android" )
end
--Display an iOS style background
local background
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
if USE_IOS7_THEME then
background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
else
background = display.newImage( "unitTestAssets/background.png" )
background.x, background.y = xAnchor, yAnchor
end
group:insert( background )
if USE_IOS7_THEME then
-- create a white background, 40px tall, to mask / hide the scrollView
local topMask = display.newRect( 0, 0, display.contentWidth, 40 )
topMask:setFillColor( 235, 235, 235, 255 )
group:insert( topMask )
end
local backButtonPosition = 5
local backButtonSize = 52
local fontUsed = native.systemFont
local textFontUsed = native.systemFontBold
if USE_IOS7_THEME then
backButtonPosition = 0
backButtonSize = 40
fontUsed = "HelveticaNeue-Light"
textFontUsed = "HelveticaNeue-Light"
end
--Button to return to unit test listing
local returnToListing = widget.newButton
{
id = "returnToListing",
left = display.contentWidth * 0.5,
top = backButtonPosition,
label = "Exit",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() storyboard.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
--Toggle these defines to execute automated tests.
local TEST_REMOVE_SWITCH = false
local TEST_SET_STATE = false
local TEST_DELAY = 1000
local radioGroup = {}
local function onRadioPress( event )
local self = event.target
-- Turn off other radio buttons in this set
--[[
for k, v in pairs( radioGroup ) do
if radioGroup[k].id ~= self.id then
radioGroup[k]:setState( { isOn = false } )
end
end
--]]
print( self.id, "is on?:", self.isOn )
end
local function onCheckBoxPress( event )
local self = event.target
print( self.id, "is on?:", self.isOn )
end
local function onOnOffPress( event )
local self = event.target
print( self.id, "is on?:", self.isOn )
--display.remove( self )
end
local radioGroup = display.newGroup()
-- Create a radio switch
local radioButton = widget.newSwitch
{
left = 0,
top = 120,
style = "radio",
id = "Radio button1",
initialSwitchState = true,
onPress = onRadioPress,
}
radioButton.x = display.contentCenterX
radioGroup:insert( radioButton )
-- Create a radio switch
local radioButton2 = widget.newSwitch
{
left = 80,
top = 120,
style = "radio",
id = "Radio button2",
initialSwitchState = false,
onPress = onRadioPress,
}
radioGroup:insert( radioButton2 )
-- Create a radio switch
local radioButton3 = widget.newSwitch
{
left = 20,
top = 120,
style = "radio",
id = "Radio button3",
initialSwitchState = false,
onPress = onRadioPress,
}
radioGroup:insert( radioButton3 )
group:insert( radioGroup )
--
local radioButtonText1 = display.newText( "< Set 1", 0, 0, textFontUsed, 18 )
radioButtonText1.x = 70 + radioButton.x + radioButtonText1.contentWidth * 0.5
radioButtonText1.y = radioButton.y - 2
radioButtonText1:setFillColor( 0 )
group:insert( radioButtonText1 )
---- other
local otherRadioGroup = display.newGroup()
-- Create a radio switch
local radioButtonOther = widget.newSwitch
{
left = 20,
top = 160,
style = "radio",
id = "Radio button4",
initialSwitchState = false,
onPress = onRadioPress,
}
otherRadioGroup:insert( radioButtonOther )
-- Create a radio switch
local radioButtonOther2 = widget.newSwitch
{
left = 80,
top = 160,
style = "radio",
id = "Radio button4",
initialSwitchState = false,
onPress = onRadioPress,
}
otherRadioGroup:insert( radioButtonOther2 )
group:insert( otherRadioGroup )
--
local radioButtonText2 = display.newText( "< Set 2", 0, 0, textFontUsed, 18 )
radioButtonText2.x = radioButtonText1.x
radioButtonText2.y = radioButtonOther2.y - 2
radioButtonText2:setFillColor( 0 )
group:insert( radioButtonText2 )
-- Create a checkbox switch
local checkboxButton = widget.newSwitch
{
left = 0,
top = 200,
style = "checkbox",
id = "Checkbox button",
onPress = onCheckBoxPress,
}
checkboxButton.x = display.contentCenterX
group:insert( checkboxButton )
local onOffSwitch = widget.newSwitch
{
left = 0,
top = 300,
style = "onOff",
initialSwitchState = false,
onRelease = onOnOffPress
}
onOffSwitch.x = display.contentCenterX
group:insert( onOffSwitch )
----------------------------------------------------------------------------------------------------------------
-- TESTS
----------------------------------------------------------------------------------------------------------------
-- Test removing switch
if TEST_REMOVE_SWITCH then
timer.performWithDelay( 100, function()
display.remove( radioButton )
display.remove( checkboxButton )
display.remove( onOffSwitch )
TEST_DELAY = TEST_DELAY + TEST_DELAY
end )
end
-- Test toggling the switch programatically
if TEST_SET_STATE then
timer.performWithDelay( 1000, function()
onOffSwitch:setState( { isOn = false, isAnimated = true, onComplete = onOnOffPress } )
checkboxButton:setState( { isOn = true, isAnimated = true, onComplete = onCheckBoxPress } )
end)
end
end
function scene:didExitScene( event )
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
storyboard.removeAll()
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "didExitScene", scene )
return scene