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c10140443.lua
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c10140443.lua
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--転生炎獣バースト・グリフォン
local s,id,o=GetID()
---@param c Card
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MATERIAL_CHECK)
e1:SetValue(s.check)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetLabelObject(e1)
e2:SetCondition(s.regcon)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
--decrease level
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetTarget(s.dlvtg)
e3:SetOperation(s.dlvop)
c:RegisterEffect(e3)
end
function s.check(e,c)
if c:GetMaterial():IsExists(Card.IsCode,1,nil,id) then e:SetLabel(1) else e:SetLabel(0) end
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_SYNCHRO) and e:GetLabelObject():GetLabel()==1
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rs=1
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
if Duel.GetCurrentPhase()==PHASE_STANDBY then
e1:SetLabel(Duel.GetTurnCount())
rs=2
else e1:SetLabel(0) end
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
e1:SetReset(RESET_PHASE+PHASE_STANDBY,rs)
Duel.RegisterEffect(e1,tp)
end
function s.filter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
function s.sfilter(c,e,tp,lv)
return c:IsLevelBelow(7) and c:IsLevelBelow(lv-1) and c:IsAttribute(ATTRIBUTE_FIRE)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.dlvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local lv=e:GetHandler():GetLevel()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.sfilter(chkc,e,tp,lv) end
if chk==0 then return lv>1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,lv) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,lv)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.dlvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TargetBoolFunction(aux.NOT(Card.IsAttribute),ATTRIBUTE_FIRE))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 and c:IsRelateToEffect(e)
and c:IsFaceup() then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetValue(-tc:GetOriginalLevel())
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e2)
end
end