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Testing

In the Testing phase of Pulp you get to find out how close your prototypes have come to meeting the objective you set for your game.

There are three steps to a test in Pulp.

1. The Setup

In the setup for the test the team define the test scenario and task, take on their roles, lay out the prototype, and prepare the environment.

Roles

  • Facilitator

    The facilitator's job is to keep the test phase running smoothly, the key parts of this are:

    • Introducing the scenario and the task to the tester at the start of each test
    • Putting the tester at their ease
    • Helping the tester give useful feedback during and after the test
    • Covering for the computer in case of bugs and crashes

    If you're assuming this role for the first time take a look at advice for facilitators

  • Computer

    The computer's job is to manipulate the paper prototype in response to the tester's actions. The key parts of this are:

    • Understanding the prototype and how it is designed to behave
    • Rearranging the prototype to show how it responds to the tester's actions
    • Making cute beeping and whirring noises

    If you're assuming this role for the first time take a look at advice for computers

  • Observer

    The observer's job is to make notes of what the tester says and does during the test. This is harder than it sounds and primarily involves:

    • Watching and listening acutely
    • Noticing tiny things
    • Making useful notes

    If you're assuming this role for the first time take a look at advice for observers

  • Tester

    It is better by far if the tester isn't a member of the team which made the prototype. If you're playing in a Pulp game with more than one team you should exchange one or more players to be the tester for other teams for this phase. If that's not possible maybe you can find somebody who isn't playing in your game to help you out!

    The tester's role is to try to use the prototype to achieve the task which has been set for this test. This involves:

    • Listening carefully to the scenario and the task
    • Helping the other players by talking all the way through the test, describing thoughts, feelings and impressions.

    If you're assuming this role for the first time take a look at advice for testers

2. The Test

3. The Debrief