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NEWS
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NEWS
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Flexlay 0.1.0
=============
- splitted flexlay into a C++ library and a scripting modules, Ruby
and (very limited) Python support is now available
- restructured the scripting bindings
- C++ object hierachy now completly available in scripting
- switched build system from autohell to SCons
- support for resizable rectangular objects
- better support for sprite objects
- support for constrained object movement
- major GUI cleanup
- a icon-toolbar
- configurable keyboard shortcut support
- SuperTux: support for multiple sublevels and most features of
lasted development version
- NetPanzer: support for object based level building, no more need to
mess with raw tiles
- Pingus: basic support for loading levels and saving them, however
only limited editing capabilties
- Paint: a simple paint application with support for animation
Flexlay 0.0.1
==============
- first release
- zoom support
- multilayer tilemap support
- tilemap to png converting
- tile brushes
- simple copy/paste
- undo/redo
- game object support
- SuperTux support
- netPanzer support
- Windstille support
- Pingus support (load only)
# EOF #