Noisy Engine Features physically based rendering made to load a lot of formats thanks to ASSIMP Materials with roughness, metalness, albedo, ambient occlusion, normal map and emission Directional lights, point lights, and spot lights Libraries used glad 4.3 core glfw gcem yaml-cpp stb_image assimp glm imgui to do list Majors Implementations needed - animations - physX (collision and physics simulation) - 2D simple interface engine Minors Implementations needed - point lights shadows - soft shadows - transparent material support